Server bei Bedarf starten
Einzelnen Server starten
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KI fragen
public CompletableFuture<Server> startServer(String groupName) {
return api.group().getGroupByName(groupName)
.thenCompose(group -> {
if (group == null) {
return CompletableFuture.failedFuture(
new IllegalArgumentException("Gruppe nicht gefunden: " + groupName));
}
return api.server().startServer(new StartServerRequest(group.getId(), groupName));
});
}
Mehrere Server starten
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KI fragen
public void ensureMinimumServers(String groupName, int minimum) {
api.server().getServersByGroup(groupName).thenAccept(servers -> {
long running = servers.stream()
.filter(s -> s.getState() != ServerState.STOPPING)
.count();
if (running < minimum) {
int toStart = (int) (minimum - running);
api.group().getGroupByName(groupName).thenAccept(group -> {
if (group == null) return;
for (int i = 0; i < toStart; i++) {
api.server().startServer(new StartServerRequest(group.getId(), groupName))
.thenAccept(server -> System.out.println("Gestartet: " + server.getServerId()));
}
});
}
});
}
Server stoppen
Leere Server stoppen
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KI fragen
public void stopEmptyServers(String groupName, int keepMinimum) {
api.server().getServersByGroup(groupName).thenAccept(servers -> {
List<Server> emptyServers = servers.stream()
.filter(s -> s.getState() == ServerState.AVAILABLE)
.filter(s -> s.getPlayerCount() == 0)
.sorted(Comparator.comparingLong(Server::getNumericalId).reversed())
.toList();
int toStop = Math.max(0, emptyServers.size() - keepMinimum);
emptyServers.stream()
.limit(toStop)
.forEach(server -> api.server().stopServer(server.getServerId()));
});
}
Graceful Shutdown mit Spieler-Evakuierung
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KI fragen
public void gracefulStop(String serverId, String fallbackServer) {
api.server().getServerById(serverId).thenAccept(server -> {
if (server == null) return;
api.player().getOnlinePlayers().thenAccept(players -> {
List<CompletableFuture<CloudPlayer.ConnectResult>> transfers = players.stream()
.filter(p -> p.getConnectedServerName().equals(serverId))
.map(player -> {
player.sendMessage(Component.text("Server fährt herunter...")
.color(NamedTextColor.YELLOW));
return player.connect(fallbackServer);
})
.toList();
CompletableFuture.allOf(transfers.toArray(new CompletableFuture[0]))
.thenRun(() -> api.server().stopServer(serverId));
});
});
}
Server überwachen
Server-Anzahl beobachten
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KI fragen
public void monitorServerCount(String groupName) {
api.event().server().onStarted(event -> {
if (event.getGroupName().equals(groupName)) {
updateServerCount(groupName);
}
});
api.event().server().onStopped(event -> {
if (event.getGroupName().equals(groupName)) {
updateServerCount(groupName);
}
});
}
private void updateServerCount(String groupName) {
api.server().getServersByGroup(groupName).thenAccept(servers -> {
System.out.println(groupName + " Server: " + servers.size());
});
}
Server finden
Server mit niedrigster Spielerzahl finden
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KI fragen
public CompletableFuture<Server> findBestServer(String groupName) {
return api.server().getServersByGroup(groupName)
.thenApply(servers -> servers.stream()
.filter(s -> s.getState() == ServerState.AVAILABLE || s.getState() == ServerState.INGAME)
.filter(s -> s.getPlayerCount() < s.getMaxPlayers())
.min(Comparator.comparingInt(Server::getPlayerCount))
.orElse(null));
}